Friday, December 27, 2019

Working with hexcrawls

(Crosspost from something I wrote on Reddit: how I designed my most recent hexcrawl.)
Next quest in my home game is the perils of glamping - a hexcrawl. I figured I would share some of the design stuff that went into it so far.
First off - mad props to http://hextml.playest.net/ which is just what I needed to make a quick and dirty reference map.
The printer was mostly out of ink, so I printed off the map for the players, hand-colored it, then figured I would distress it since I was already putting work into it (not pictured: the map owner's grocery list with related sidequest hook on reverse side):
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nice paper, some tea, some crumpling, some burning, kablam.
Then I needed a second copy for my personal reference:
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fixed some of the missing ink with art pencils, then fixed some of the hard to see hex reference numbers
Ultimately, this is a ~48x90 mile section of coastline with the players starting at a city at the top and working down south to find a missing noble, a missing nobody, and a missing book.

While all this was going on, I've also built a list of people they might encounter, random hazard tables, and did a bunch of hex stocking related activities. Here are some blog articles I used to design the crawl:
The random hazard tables are based off these articles:
The people list is my own brew, and deserves a post of it's own.

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